Rabu, 25 Februari 2015

[Y792.Ebook] Ebook Windows Game Programming For Dummies, by Andr� LaMothe

Ebook Windows Game Programming For Dummies, by Andr� LaMothe

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Windows Game Programming For Dummies, by Andr� LaMothe

Windows Game Programming For Dummies, by Andr� LaMothe



Windows Game Programming For Dummies, by Andr� LaMothe

Ebook Windows Game Programming For Dummies, by Andr� LaMothe

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Windows Game Programming For Dummies, by Andr� LaMothe

The multimedia and computer-games industry has exploded in recent years.  Games have gotten incredibly sophisticated—and incredibly entertaining. The programs used to create them have improved also, to the point that you don’t necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging—even if you’re a veteran C/C++ programmer and licensed technogeek. Challenging, sure…but also incredibly cool.

Using DirectX—the latest and greatest technology for making games on PCs—Windows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion will show you:

  • The basics of video game design
  • The nuts and bolts of Windows programming
  • How to work with DirectX—and play with DirectDraw
  • How to make a real game, with an actual, step-by-step example
  • How to market your mind-blowing new creation
  • The ten biggest mistakes made by game programmers—and how to avoid them

From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO André LaMothe takes you right into the guts of the game—in an entertaining style that won’t send you retreating to the nearest joystick. André’s witty, he’s tons of fun, and before you know it he’ll have you up to speed on:

  • Setting up your game programming workstation
  • Getting into DirectDraw: animation techniques, bitmaps, color keying, and more
  • Adding Direct X subsystems such as DirectSound, DirectInput, and AutoPlay
  • Getting your hands dirty by making a real game
  • The physics of asteroids and other flying objects: time, velocity, force, and all that
  • Game programming websites, downloads, 3D engines, usenet groups, and more!

  • Sales Rank: #1108863 in Books
  • Brand: Brand: For Dummies
  • Published on: 2002-10-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.20" h x .99" w x 7.46" l, 1.57 pounds
  • Binding: Paperback
  • 450 pages
Features
  • Used Book in Good Condition

From the Back Cover

Get the scoop on DirectDraw, DirectInput physics modeling, and more! The one book you need to begin building your own games Game programming is a challenge - even if you're a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. It shows you step by step how to tackle everything from graphics and sound to input and installation - even games marketing!

About the Author
André LaMothe is CEO of Xtreme Games, a leading game developer, and the author of many bestselling game books, including The Black Art of 3D Game Programming.

Most helpful customer reviews

36 of 36 people found the following review helpful.
My 2nd Review of this book, it is that good.
By A Customer
This book is for programmers with a fair grasp of C; you should understand macros, pre-compiler directives and a little bit of Windows programming (IMHO).
This book is NOT for people who do not have some programming knowledge (basic understanding of C is REQUIRED)
Also this book does NOT use MFC or C++ for a very good reason. MFC adds too much overhead to game programming and since MOST games using DirectX run in fullscreen mode - MFC is USELESS for DirectX programming. C++ can also add a large amount of complexity for someone trying to LEARN game programming. While I prefer C++ myself the author chose the right language to write the samples in (why worry about inheritance relationships/polymorphism/templates etc when you dont have to :).
Many 'evil' reviewers (heh how COULD you give this book a bad rating) stated that this book focuses on Windows programming too much. Believe me that is a GOOD thing. It is amazing how much code is required just to print the text "Hello, World!" in Windows. The book gives a great overview of the NECESSARY and FUNDAMENTAL workings of the Windows API. You MUST read those sections if you have never programmed in Windows. It does help.
What Andre Lamothe does with the Windows API is build a game shell that handles all the Windows implementation details (messages etc), freeing you to work on game specific details and DirectX. He explains the characteristics of fonts, bitmaps and how Windows handles output using GDI (which leads to why DirectX is faster for games...read the book you'll get it :)
Some people have given this book bad reviews because the code samples are not done in C++ or by using the VC++ 6.0 APP wizard etc. To those people I'd like to say that all the code in this book is EASILY portable to C++. That was part of the fun of this book for me: implementing his ideas into C++ (using ADTs etc, polymorphism woohoo). I challenge those reviewers to show me any SUCCESSFUL commercial game that uses DirectDraw/Direct3D and uses MFC. Can't find any? I suppose they are the same people who think the next great first-person shooter game should be written with Visual Basic...
Also using wizards to create and maintain your code is great but NOT while you are learning a language/API. Wizards and application frameworks (MFC) can hide implementation details which doesn't help you understand the code. I like to understand what I am coding before I let a tool (VC++) help me maintain my code.
When you finally reach the DirectX section you get a clear, focused discussion of the DirectX API. I have never read a book that explained DirectDraw so well. Never.
If you want more of a reference to DirectX just download the DirectX 6.1 SDK and use the documentation provided, or get Inside DirectX, by MSPress (surprisingly good book on DirectX 5)
C is NOT dead. C is a highly portable (though using DirectX negates that =P) language that has seen use in the most popular games, i.e. the Quake line of games.
To summarize,
This book WILL teach you how to use DirectDraw using C. While the book does teach you about DirectInput (great intro) and DirectSound, its main focus is on DirectDraw (how to use bitmaps to make sprites/animation, different special effects etc).
I do recommend that you at least know C before buying this book. You don't have to be an expert C programmer but at least feel comfortable with the language. Understanding how the Windows API works (namely messaging) is also recommended but NOT a requirement (Andre does a great job of helping you here). If you know C++ then you'll probably be tempted to convert his code, I know I was - but I learned a LOT about how to use DirectX from his C code.
If you want to understand DirectDraw (before going on to Direct3D (yikes)) then get this book...
This book does NOT cover advanced topics but this IS a dummies book after all...
For a good reference book, check out Inside DirectX; while not a tutorial it is a GREAT reference on some of the more advanced features of DirectX (especially DirectInput).

2 of 2 people found the following review helpful.
It's OK, but it doesn't teach much for a Dummies book
By M D
First let me start out by saying that the book is written in C. Not beginning-level C, mind you, but anywhere from intermediate to advanced C! This wouldn't have annoyed me so much if the language was C++, but it's not. This greatly limits the capabilities of this text, and leaves it being very outdated.
Another thing that I have a complaint about is that this book really only teaches you one thing, Windows programming. If you're good at interpreting what the author might have meant in his or her programs, you MAY be able to pick up on some basic game logic and algorithms. It also uses the infamous LaMothe-line, "You don't need to know how it works, just that it does." That has always really made me angry. I'm one of the people who wants to be able to understand everything that you're typing, because that's how you become a GOOD programmer, regardless of what language or for what purpose.
I have to admit, the Windows programming section is fairly good. It teaches you about menus, mouse coordinates, mouse and key states, and other good stuff you need to make a game. It has the pieces, but it just doesn't have enough glue in it for the reader to be able to figure out how to do very much on their own.
If I can give you one piece of advice, it would be to not make the same mistake I did in purchasing this book. If you want a real good introduction to game programming, buy Isometric Game Programming with DirectX 7.0 by Ernest Pazera. You will need to know some C++ for this though, so I would also recommend you get an intro to the language such as Teach Yourself C++ in 21 Days or something to that liking.
P.S. I highly recommend the new game programming series by Prima Tech, despite the fact that LaMothe is the series editor.

5 of 5 people found the following review helpful.
Very cool book
By A Customer
I found it to definitely be a good book for C/C++ programmers who want to try their hand at game programming. The key word being PROGRAMMERS. It is definitely not a book for a novice programmer, and you definitely should know how to use a compiler and development studio before cracking this book open. I have found it an easy read, and I have had little difficulty getting the code to run. The info contained within could be used by any developer wishing to create fast, reliable graphics programs, not just for the creation of games. Sure the code isn't Object-Oriented but, if it had to teach you OO design the book would be a lot thicker and would definitely lead the reader off on a tangent. Andre stays on track for the most part. This book does not cover everything, it just covers the basics to get you in the right frame of mind. Consider a book soley about DirectX as a reference companion to this book and most people will be much happier, as many directX commands have lots and lots of options that Andre does not cover.

See all 208 customer reviews...

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